Ravnyx BarcelonaOfficial game guide
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Bosses, dungeons and raids

From individual investigations to collective threats

Ravnyx turns story progression into cooperative content: solve local cases, defeat causal zone bosses, unlock group dungeons and combine their revelations into major collective chapters.

Combat encounter, dice resolution, target operation and zone boss fight in Ravnyx Barcelona inside Discord

Individual progression

32 story cases lead to 32 zone bosses

Each of the eight zones contains four sequential investigations: two free and two Premium. A recurring NPC presents a local problem, five discoveries reveal its cause and an access operation connects the evidence to the boss.

The target is never a disconnected random encounter. It is the causal result of the case: a projection system that manufactures possible victims, an automated committee that keeps approving experiments, a toll booth that legally preserves the quarantine or a refuge that treats its occupants as organs.

8 zones4 cases per zone32 individual bosses

Group dungeons

Boss pairs open 16 narrative dungeons

Completing the two free bosses in a zone unlocks its free dungeon. Completing the two Premium bosses unlocks the Premium dungeon. A dungeon is not tracked through another five-item bar: its mission remains open until a qualified group enters and completes the activity.

Every dungeon carries a briefing and a final revelation. The route follows physical and administrative connections across Barcelona: discarded identities flow into the Besòs, pirate goods reach corporate returns, employees travel through an underground HR line and medical bodies enter road-impact trials.

8 free dungeons8 Premium dungeons4–6 rooms each

Collective chapters

Dungeon pairs reveal eight major threats

Every pair of free dungeons closes one story chapter and unlocks a collective boss. The four free chapters reveal the complete Continuity arc:

  1. La Marea de los Mil Ojos Ciegos: the signal travels through matter, water and urban habits.
  2. El Notario de la Carne Mal Archivada: emergency documents do not merely describe reality; the system uses them to produce it.
  3. La Locomotora del Hambre Inversa: transport and BioCorp shared a human interface before the Loss.
  4. El Rey del Hormigón que Recuerda tu Nombre: roads, shelters, sirens and military memory became the final urban organ of Continuity.

Four Premium dungeon pairs open sealed expedients: rejected copies, emergency property, a physical carrier for the signal and a presence that came from outside the original system.

Free and Premium

The central story is not paywalled

Free route

  • Two story cases per zone.
  • Eight group dungeons.
  • Four collective chapters.
  • The complete truth of Barcelona's isolation and Continuity.

Founder Premium

  • Two additional cases per zone.
  • Eight extra group dungeons.
  • Four sealed collective expedients.
  • Infinite energy, without extra attributes or damage.

The world after the ending

Completing Continuity does not close Barcelona

The final free chapter reveals that Barcelona did not simply lose the signal: it was locked inside its own continuity system and became the signal. The next decision—reconnect, shut down, free or negotiate with the city—remains deliberately open for a future campaign.

Players can keep exploring, building characters, collecting equipment and helping groups after every current case is complete.